![]() Combine this with the dynamic and engaging battles the series is known for, and you’ve got a system that works great and is fun to play. This allows you to dash after your opponent to link lengthy combos, and team up with allies for special attacks. Combat it fairly enjoyable, and offers something new thanks to the addition of the simple–yet–effective cross chase ability. The Vita’s large screen and sharp fidelity mainly end up highlighting how barren and empty the game’s world is.Īny sense of exploration and adventure is compromised by the game’s lack of character, and the responsibility of keeping the player interested is left to the mechanics. Whilst the graphics are crisp, and the game takes advantages of Vita specific functions such as the touch screen and right analogue stick, there’s no denying that, excluding the detailed anime skits, the game isn’t very impressive. This look is not inferred, instead you’ve got a game made up of polygons, and one that’s lost the retro charm of the original. This is the first time the game has seen a release outside of Japan, and whilst the bland environments and sparse overworld initially look like the potential result of an old DS game now displayed on the Vita’s large screen, the original had a very different 16bit art style. This includes Bandai Namco’s effort an entry in their long running Tales franchise, and a re–imagination (that’s what the ‘R’ stands for I think) of their 2008 Nintendo DS game Tales of Hearts. Although Western support for the PlayStation Vita is at an all time low, the system’s popularity in Japan has resulted in a steady stream of JRPGs and anime style games.
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